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Head to head

Gravity Maze vs Circuit Maze

Same maker, same rating, same challenge count. What differs is what the answer looks like, and whether it needs batteries.

By Sawyer V. · Published

The short answer

They are twins on paper — ThinkFun publishes 60 challenges and an 8+ rating for both. Gravity Maze checks the answer with a marble and needs no batteries; Circuit Maze checks it with real working LEDs and needs batteries. Choose on what the child wants to learn next: physics or electronics.

Block & Beaker earns a commission when you buy through our links, at no cost to you. It never changes a ranking, and we say so plainly when the right answer is the cheaper set, or nothing at all. Full disclosure · How we pick.

Wooden brain teaser puzzles on a white table

At a glance

The picks, ranked

Tap any row to jump to the full reasoning. Prices come live from Amazon where we have them and read “check price” where we don’t — never a number we cannot stand behind today.

#ProductBest forPrice
1

Better with no batteries

ThinkFun Gravity Maze

60 challenges where a marble physically arriving is the proof, with nothing to power.

Eight and up, for a child interested in how things fall
2

Better as a route into electronics

ThinkFun Circuit Maze

60 beam-and-token circuit puzzles with real LEDs, so the answer is a light coming on.

Eight and up, for a child who might want a circuit kit next
3

Where Circuit Maze leads

Snap Circuits Classic

305 published projects from 60+ parts, with no correct answer to run out of.

Eight and up, once puzzles become construction

Same shelf, different subject

ThinkFun Code Master

60 levels of map-based sequencing with no batteries and no electronics.

Eight and up, for programming logic

4 picks, including 1 we tell you to skip. Ages shown are the manufacturer’s own rating, not ours.

Side by side

The arithmetic

Published specifications

ChallengesBoth: 60, beginner to expert
Stated ageBoth: 8 and up
PlayersBoth: single player
Self-checkGravity: a marble arrives | Circuit: a real LED lights
BatteriesGravity: none | Circuit: required, not included
Leads towardGravity: marble runs, physics | Circuit: electronics kits
Four of six rows are identical. That is unusual and it makes the decision clean: batteries, and which subject the child should meet next.

The same format twice

ThinkFun built these on one template: 60 graded challenges, one player, a physical self-check, rated 8+. Anything you like about one, you will like about the other.

That also means the published limitation is shared. Sixty challenges is a real end, and a determined child will reach it in either box.

The subject is the real choice

Gravity Maze teaches trajectory. Predicting a path through a structure is the thinking behind every marble run and every GraviTrax track.

Circuit Maze teaches circuit continuity. The loop must be complete or the LED stays dark — the concept a child most needs before a construction electronics kit.

Choose the one that points where the child is already heading: Gravity Maze toward marble runs, or Circuit Maze toward a first circuit kit.

Buying both

Unusually, this is a reasonable pair to own. They share a format but not a subject, so the second one is a new problem rather than a repeat, and together they give 120 self-checking single-player challenges.

Say the unwelcome thing

Do not buy Circuit Maze without batteries

ThinkFun publishes batteries as required and not included. On a game whose feedback is a light, a flat cell turns the self-check into guesswork, which removes the whole point of the format.

Where to go next

The Gravity Maze review and the Circuit Maze review go deeper. Logic puzzles compared covers the wider category.

In full

Every pick, and what is wrong with it

Published specifications only, each linked back to the page it came from. Where a manufacturer publishes nothing, the row says so — we do not fill blanks in.

1. Better with no batteries

ThinkFun Gravity Maze

ThinkFun · 44001006 · maker rates it 8+

60 challenges where a marble physically arriving is the proof, with nothing to power.

Challenges
60, beginner to expert
Contents
Game grid, 9 towers, 1 target piece, 3 marbles, 60 challenge cards
Players
1
Batteries
None

ThinkFun publishes 60 challenges from beginner to expert, a game grid with 9 towers, 1 target piece and 3 marbles, single player, rated 8+, with no batteries.

No batteries is the practical advantage. The self-check never fails because a cell went flat, which on a puzzle whose entire feedback mechanism is the answer appearing is worth a lot.

The subject is trajectory — predicting where a marble goes through a structure — which leads naturally to marble runs and GraviTrax.

Replay signal

Open-ended or one-shot
Finite by design — 60 challenges, and a determined child will finish them
Does anything run out
Nothing physically runs out, but the challenge cards do end
Room to grow
The towers can be used freely once the cards are done, though nothing in the box prompts that

Why we say so: ThinkFun publishes 60 challenges and a fixed component list. Sixty is a real number with a real end, and single-player puzzle games are the category where that matters most — better to know before you buy it as the main present.

What’s wrong with it

Finite by design, and three marbles are easy to lose.

Published specifications
Challenges60, beginner to expert
ContentsGame grid, 9 towers, 1 target piece, 3 marbles, 60 challenge cards
Players1
BatteriesNone
Stated ageAges 8+
ConsumablesNone

Every figure above is from ThinkFun, Gravity Maze. Blanks are shown as “not published” rather than filled in.

2. Better as a route into electronics

ThinkFun Circuit Maze

ThinkFun · 1008 · maker rates it 8+

60 beam-and-token circuit puzzles with real LEDs, so the answer is a light coming on.

Stated age
“age 8 and up”
Players
1
Format
Beam-and-token circuit puzzles with real working LEDs
Batteries
Required (not included)

ThinkFun publishes 60 challenges from beginner to expert, beam-and-token circuit puzzles with real working LEDs, single player, age 8 and up, with batteries required and not included.

Current actually flows, which is why the self-check is honest. Every puzzle turns on the rule that a circuit must form a complete loop — the single idea that matters most in a first electronics kit.

Replay signal

Open-ended or one-shot
Finite challenge deck, but the pieces make a real circuit — free building afterward is possible
Does anything run out
Nothing runs out
Room to grow
Pairs naturally with a Snap Circuits set as the step from puzzle to real components

Why we say so: ThinkFun publishes the 8+ rating, the 60 challenges and the single-player circuit-puzzle format with working LEDs. The pairing with Snap Circuits is our routing advice and is stated as advice, not as a manufacturer claim.

What’s wrong with it

Batteries required and not included.

Published specifications
Stated age“age 8 and up”
Players1
FormatBeam-and-token circuit puzzles with real working LEDs
BatteriesRequired (not included)
Challenges60, beginner to expert

Every figure above is from ThinkFun, Circuit Maze. Blanks are shown as “not published” rather than filled in.

3. Where Circuit Maze leads

Snap Circuits Classic

Elenco · SC-300 · maker rates it 8+

305 published projects from 60+ parts, with no correct answer to run out of.

Projects
“Build over 300 exciting projects” — manual covers projects 1-305
Parts
“Contains over 60 Snap-Together parts”
Projects per part
5.1 — the highest ratio in the line
Stated age
“Ages 8+” and “Not for Children under 3 yrs.”

Elenco publishes over 300 projects with the manual covering projects 1-305, over 60 snap-together parts, and a 5.1 projects-per-part ratio, rated 8+.

Circuit Maze has 60 answers; Snap Circuits has none. That is the natural order to meet them in.

Replay signal

Open-ended or one-shot
The sweet spot of the line — enough parts to invent with, cheap enough not to be an event
Does anything run out
Nothing runs out
Room to grow
305 published projects is years of Sunday afternoons at one a week

Why we say so: Elenco publishes 305 numbered projects against 60+ parts. Five projects per part is the highest ratio anywhere in the Snap Circuits line, which is the arithmetic reason this is the set to buy rather than the cheap one or the big one.

What’s wrong with it

Four AA batteries, and a far bigger commitment.

Published specifications
Projects“Build over 300 exciting projects” — manual covers projects 1-305
Parts“Contains over 60 Snap-Together parts”
Projects per part5.1 — the highest ratio in the line
Stated age“Ages 8+” and “Not for Children under 3 yrs.”
Batteries“Requires 4 ‘AA’ batteries (not included)”
Relationship to SC-100Manual includes all SC-100 projects plus 200 new ones

Every figure above is from Elenco, Snap Circuits Classic. Blanks are shown as “not published” rather than filled in.

Skip this one

ThinkFun Code Master

ThinkFun · 1950 · maker rates it 8+

60 levels of map-based sequencing with no batteries and no electronics.

Levels
60, beginner to expert
Players
1
Format
Map-based programming logic — sequence the avatar's moves to collect power crystals
Batteries
None

ThinkFun publishes 60 levels, map-based programming logic, single player, no batteries, rated 8 and up.

It is sold beside both mazes and it is the only one of the three with no physical payoff. For a child choosing between these two, that is precisely what they would miss.

Replay signal

Open-ended or one-shot
Finite — 60 levels, and they are worked through in order
Does anything run out
Nothing runs out, but the level book does end
Room to grow
The later levels introduce conditionals and loops, so the concept ladder is real rather than cosmetic

Why we say so: ThinkFun publishes 60 levels from beginner to expert and a map-and-sequence format. The concepts the later levels introduce — branching and repetition — are the same two ideas that make a real program, which is why this works as preparation for a screen rather than as a substitute for one.

What’s wrong with it

Nothing physically happens when a level is solved.

Published specifications
Levels60, beginner to expert
Players1
FormatMap-based programming logic — sequence the avatar's moves to collect power crystals
BatteriesNone
Stated ageAges 8 and up

Every figure above is from ThinkFun, Code Master. Blanks are shown as “not published” rather than filled in.

We are not putting a buy button on this one. It is easy enough to find if you want it anyway — but we would rather send you to something that gets played with twice.

Questions people actually ask

Frequently asked

What is the difference between Gravity Maze and Circuit Maze?

The self-check and the batteries. ThinkFun publishes 60 challenges, single player and an 8+ rating for both. Gravity Maze checks the answer with a marble reaching a target and needs no batteries; Circuit Maze checks it with real working LEDs and needs batteries, not included.

Which is better, Gravity Maze or Circuit Maze?

Neither on the published specs — they share a format. Choose on subject: Gravity Maze leads toward marble runs and physics, Circuit Maze toward electronics kits. For a household that dislikes batteries, Gravity Maze.

Is it worth buying both Gravity Maze and Circuit Maze?

Unusually, yes. They share a format but not a subject, so the second is a new problem rather than a repeat, and together they give 120 self-checking single-player challenges.

Does Circuit Maze need batteries?

Yes. ThinkFun publishes batteries as required and not included. Gravity Maze needs none. The battery guide.

Sources

Where these figures came from

Every specification on this page traces to one of these. If a manufacturer publishes nothing on a point, the page says so rather than filling the gap.

Read next

Where to go from here

Back to Math & Logic, or read how we pick.