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Block & Beaker

Head to head

Makey Makey vs littleBits

The two leading invention kits make opposite assumptions about the computer. That single difference decides almost every household.

By Sawyer V. · Published

The short answer

Makey Makey needs a computer: JoyLabz publishes a board that acts as a keyboard, so it works only when plugged in, rated 8+. littleBits needs none: Sphero publishes 29 screen-free Bits with sensors and motors, for grades 2-7. Makey Makey for computer inventions; littleBits for standalone gadgets.

Block & Beaker earns a commission when you buy through our links, at no cost to you. It never changes a ranking, and we say so plainly when the right answer is the cheaper set, or nothing at all. Full disclosure · How we pick.

Hands working on electronic components under a magnifier

At a glance

The picks, ranked

Tap any row to jump to the full reasoning. Prices come live from Amazon where we have them and read “check price” where we don’t — never a number we cannot stand behind today.

#ProductBest forPrice
1

Better with a computer

Makey Makey Classic

Any conductive object becomes a keyboard key, with nothing to install.

Eight and up, where a computer is free to use
2

Better standalone

littleBits Invention Kit

29 Bits with real sensors, a servo and two motors, published as screen-free.

Grades 2-7, with no computer in the loop
3

A third option

Circuit Scribe Basic Kit

A conductive ink pen and 6 modules, for light-up cards and drawings.

Eight and up, for drawn inventions

Not an invention kit

Snap Circuits Classic

Cross-shopped with both, and built around following 305 projects.

Eight and up, for learning circuits

4 picks, including 1 we tell you to skip. Ages shown are the manufacturer’s own rating, not ours.

Side by side

The arithmetic

Published specifications

ComputerMakey Makey: required | littleBits: not used
PowerMakey Makey: USB | littleBits: 9V battery
ComponentsMakey Makey: board, 7 clips, 6 wires | littleBits: 29 Bits
SensorsMakey Makey: any conductive object | littleBits: proximity, light, sound, temperature
OutputsMakey Makey: the computer | littleBits: servo, motors, LEDs, buzzer
Stated ageMakey Makey 8+ | littleBits grades 2-7
The computer row decides everything else. Makey Makey’s outputs are whatever the computer does; littleBits’ outputs are physical Bits on the table.

Two opposite assumptions

Makey Makey assumes a computer and makes the physical world into its input. The invention lives on the screen — a game, a piano, a slideshow.

littleBits assumes no computer and makes a self-contained gadget. The invention lives on the table — something that moves, lights or beeps on its own.

Which child suits which

Loves games and music: Makey Makey. Controlling software with everyday objects is its whole appeal.

Loves building gadgets: littleBits. Sensors and motors make things that react in the real world.

Worth knowing before you buy

Makey Makey works with any conductive object, including water — keep liquids well away from the computer. littleBits runs on a 9V battery and includes two DC motors, so fingers and hair stay clear of moving parts.

So which one

A computer the child can use freely: Makey Makey.

No computer, or screens being reduced: littleBits.

Both: reasonable, because they solve different problems rather than the same one twice.

Say the unwelcome thing

Do not buy Makey Makey without checking the computer

JoyLabz publishes that it works through a USB keyboard or mouse connection. No computer free for the child means no invention, however good the idea.

Where to go next

Invention kits for kids covers the category. STEM toys and screen time covers the device question across the site.

In full

Every pick, and what is wrong with it

Published specifications only, each linked back to the page it came from. Where a manufacturer publishes nothing, the row says so — we do not fill blanks in.

1. Better with a computer

Makey Makey Classic

JoyLabz · Classic · maker rates it 8+

Any conductive object becomes a keyboard key, with nothing to install.

Contents
Makey Makey board, USB cable, 7 alligator clips, 6 connector wires, visual project start guide, sticker
Computer
Required — Mac, Windows, Chromebook or Linux; any device that supports a USB keyboard or mouse
Software
“No programing knowledge needed. No software to install.”
Stated age
“Ages 8 to infinity”

JoyLabz publishes the board, a USB cable, 7 alligator clips, 6 connector wires, a visual start guide and a sticker, for “ages 8 to infinity,” working on Mac, Windows, Chromebook and Linux with no software and no programming.

The immediacy is unmatched: plug in, clip on, and an everyday object becomes a key. For a child who wants to control games and music with the physical world, nothing here is faster.

Replay signal

Open-ended or one-shot
Genuinely open-ended — any conductive object can be wired in as a control
Does anything run out
Nothing runs out
Adult required
Not after the first connection; nothing needs installing

Why we say so: JoyLabz publishes that no software install and no programming are needed, and that the board works on any device supporting a USB keyboard or mouse. That compatibility statement is the mechanism: the board registers as a keyboard, so whatever the child clips to it becomes a key.

What’s wrong with it

Does nothing without a computer.

Published specifications
ContentsMakey Makey board, USB cable, 7 alligator clips, 6 connector wires, visual project start guide, sticker
ComputerRequired — Mac, Windows, Chromebook or Linux; any device that supports a USB keyboard or mouse
Software“No programing knowledge needed. No software to install.”
Stated age“Ages 8 to infinity”
ConsumablesNone

Every figure above is from JoyLabz, Makey Makey Classic. Blanks are shown as “not published” rather than filled in.

2. Better standalone

littleBits Invention Kit

Sphero · Invention Kit · maker rates it Grades 2-7

29 Bits with real sensors, a servo and two motors, published as screen-free.

Bits
29 in total — 2 power, 7 wire, 12 input and 8 output Bits
Inputs
Toggle switch, 2 buttons, 2 slide dimmers, remote trigger, pulse, threshold, and proximity, temperature, light and sound sensors
Outputs
LED, buzzer, bargraph, servo, RGB LED, number display, 2 DC motors
Power
1 x 9V battery; a USB power Bit is also included

Sphero publishes 29 Bits — 12 inputs including proximity, temperature, light and sound sensors, and 8 outputs including a servo, an RGB LED and two DC motors — powered by a 9V battery, screen-free, with 10 challenge cards, for grades 2-7.

A littleBits invention runs on its own. An alarm, a night-light or a motorized contraption sits on a shelf and reacts to the room with no computer attached.

Replay signal

Open-ended or one-shot
Open-ended — any input can drive any output, so the gadget is the child's design
Does anything run out
Nothing runs out apart from the 9V battery
Room to grow
Twelve inputs and eight outputs is enough to build working gadgets rather than demonstrations

Why we say so: Sphero publishes 29 Bits including proximity, temperature, light and sound sensors, a servo and two DC motors, run from a 9V battery and published as screen-free. Real sensors driving real motors is what separates an invention kit from a circuit tutorial.

What’s wrong with it

A 9V battery, and a larger component set to manage.

Published specifications
Bits29 in total — 2 power, 7 wire, 12 input and 8 output Bits
InputsToggle switch, 2 buttons, 2 slide dimmers, remote trigger, pulse, threshold, and proximity, temperature, light and sound sensors
OutputsLED, buzzer, bargraph, servo, RGB LED, number display, 2 DC motors
Power1 x 9V battery; a USB power Bit is also included
ScreenPublished as screen-free
Challenges10 challenge cards, with further lessons via Sphero Central
Stated gradeGrades 2-7

Every figure above is from Sphero, littleBits Invention Kit. Blanks are shown as “not published” rather than filled in.

3. A third option

Circuit Scribe Basic Kit

Circuit Scribe · Basic Kit · maker rates it 8+

A conductive ink pen and 6 modules, for light-up cards and drawings.

Modules
6 — a 9V battery adapter with 9V battery, 2 LEDs, a switch, a blinker and a dimmer
Pen
Conductive ink pen — draws working circuits on paper
Also included
Circuit stencil, jumper sticker sheet, steel canvas
Projects
Inventor's Notebook with 8 pages of circuit drawing projects

Circuit Scribe publishes a conductive ink pen, six modules and a steel canvas, rated 8 and up.

Screen-free like littleBits, and far smaller — the right choice for a child who wants inventions on paper.

Replay signal

Open-ended or one-shot
Open-ended once the notebook is done — any drawing can become a circuit
Does anything run out
The ink runs out; the six modules and the steel canvas do not
Room to grow
A Basic Kit Plus publishes a 27-page workbook covering series, parallel and short circuits

Why we say so: Circuit Scribe publishes six magnetic modules including a blinker and a dimmer, a conductive ink pen and a steel canvas, rated 8 and up. Drawing the wire is the specification that matters — the child sees the circuit as a line they made, which is closer to a real schematic than any snap-together format.

What’s wrong with it

Six modules and consumable ink.

Published specifications
Modules6 — a 9V battery adapter with 9V battery, 2 LEDs, a switch, a blinker and a dimmer
PenConductive ink pen — draws working circuits on paper
Also includedCircuit stencil, jumper sticker sheet, steel canvas
ProjectsInventor's Notebook with 8 pages of circuit drawing projects
Stated age8 and up
ConsumablesThe pen's ink is used up; modules and canvas are reusable

Every figure above is from Circuit Scribe, Basic Kit. Blanks are shown as “not published” rather than filled in.

Skip this one

Snap Circuits Classic

Elenco · SC-300 · maker rates it 8+

Cross-shopped with both, and built around following 305 projects.

Projects
“Build over 300 exciting projects” — manual covers projects 1-305
Parts
“Contains over 60 Snap-Together parts”
Projects per part
5.1 — the highest ratio in the line
Stated age
“Ages 8+” and “Not for Children under 3 yrs.”

Elenco publishes 305 projects from 60+ parts, rated 8+.

It is the best first circuit kit and a different goal from either of these. See circuit kits for kids.

Replay signal

Open-ended or one-shot
The sweet spot of the line — enough parts to invent with, cheap enough not to be an event
Does anything run out
Nothing runs out
Room to grow
305 published projects is years of Sunday afternoons at one a week

Why we say so: Elenco publishes 305 numbered projects against 60+ parts. Five projects per part is the highest ratio anywhere in the Snap Circuits line, which is the arithmetic reason this is the set to buy rather than the cheap one or the big one.

What’s wrong with it

A manual-led circuit kit rather than a make-a-gadget one.

Published specifications
Projects“Build over 300 exciting projects” — manual covers projects 1-305
Parts“Contains over 60 Snap-Together parts”
Projects per part5.1 — the highest ratio in the line
Stated age“Ages 8+” and “Not for Children under 3 yrs.”
Batteries“Requires 4 ‘AA’ batteries (not included)”
Relationship to SC-100Manual includes all SC-100 projects plus 200 new ones

Every figure above is from Elenco, Snap Circuits Classic. Blanks are shown as “not published” rather than filled in.

We are not putting a buy button on this one. It is easy enough to find if you want it anyway — but we would rather send you to something that gets played with twice.

Questions people actually ask

Frequently asked

Is Makey Makey or littleBits better?

It depends on the computer. JoyLabz publishes Makey Makey as a board that acts as a keyboard, so it needs a computer, rated 8+. Sphero publishes littleBits as 29 screen-free Bits with sensors and motors for grades 2-7. Makey Makey for computer-based inventions; littleBits for standalone gadgets.

Does littleBits need a computer?

No. Sphero publishes the littleBits Invention Kit as screen-free, running on a 9V battery. An invention built from its Bits works on its own, with no computer attached.

Can Makey Makey and littleBits be used together?

They are separate products that solve different problems, so owning both is not duplication. Makey Makey turns physical objects into computer inputs; littleBits builds self-contained gadgets with sensors and motors.

What age is Makey Makey for?

JoyLabz publishes 'ages 8 to infinity'. It needs no programming and no software install — just a computer that supports a USB keyboard or mouse. Invention kits for kids.

Sources

Where these figures came from

Every specification on this page traces to one of these. If a manufacturer publishes nothing on a point, the page says so rather than filling the gap.

Read next

Where to go from here

Back to Electronics, or read how we pick.