Head to head
Sphero indi vs Botley 2.0
The two best screen-free coding robots publish opposite strengths. One has the higher ceiling; the other has somewhere to go next.
By Sawyer V. · Published
The short answer
Choose on whether a screen is coming later. Botley publishes the higher ceiling — 150-step programs — and never involves a device. Sphero indi publishes color-card programming at 4+ and an optional path onto block coding on the same robot, plus rechargeable power.
Block & Beaker earns a commission when you buy through our links, at no cost to you. It never changes a ranking, and we say so plainly when the right answer is the cheaper set, or nothing at all. Full disclosure · How we pick.

At a glance
The picks, ranked
Tap any row to jump to the full reasoning. Prices come live from Amazon where we have them and read “check price” where we don’t — never a number we cannot stand behind today.
| # | Product | Best for | Price |
|---|---|---|---|
| 1 | Better if a screen is coming anyway Sphero indi At-Home Learning Kit Screen-free color cards now, drag-and-drop blocks later, on the same hardware and the same charge cable. | Four to eight, buying one robot for the whole run | |
| 2 | Better if screens are staying out Botley 2.0 The Coding Robot Activity Set The highest published program ceiling of any screen-free robot on this site — 150 steps — with no device ever. | Five to eight, in a household with no device path planned | |
| 3 | The other rechargeable option MatataStudio (Matatalab) Coding Set Published as screen-free, app-free and internet-free, with rechargeable cells throughout. | Four to nine, with no app at all | |
| — | Not screen-free Osmo Coding Starter Kit for iPad Cross-shopped with both, and it requires a device from the first minute. | Five to ten, with an iPad free |
4 picks, including 1 we tell you to skip. Ages shown are the manufacturer’s own rating, not ours.
Side by side
The arithmetic
Published specifications
| Stated age | indi 4+ | Botley 5+ (K-2) |
|---|---|
| How it is programmed | indi: color cards read by a sensor | Botley: remote programmer |
| Maximum program | indi: set by the card layout | Botley: 150 steps |
| Upgrade path | indi: block coding in Sphero Edu Jr | Botley: none published |
| Power | indi: rechargeable, 2+ hrs per charge | Botley: 5 x AAA, not included |
| Screen | indi: optional | Botley: never |
Where indi wins
It starts a year earlier. Sphero publishes 4+, Botley 5+. Laying colored cards on a floor needs no reading and no memory for a sequence.
It has somewhere to go. The optional Sphero Edu Jr block coding on the same robot is a published upgrade path Botley does not have. Botley is excellent and it ends where it ends.
It never needs AAA cells. Rechargeable over USB removes the most common reason a coding robot sits unused.
Where Botley wins
The ceiling. A published 150-step maximum is the highest figure of any screen-free robot on this site, and it means the robot never becomes the constraint.
No device, ever. indi’s app is optional; Botley’s does not exist. For a household that has decided against screens entirely, that certainty is worth something.
Setup. Botley’s course is built from 27 obstacle pieces on six boards. indi’s program is 30 cards taped across a floor, which is more room and more commitment.
Worth knowing before you buy
indi’s kit includes tape for fixing cards to the floor. Test it on an inconspicuous patch first — the published instruction is to secure the cards, not which surfaces will survive it.
So which one
Buying one robot from four to eight: Sphero indi. The upgrade path means the purchase is not outgrown when color cards stop being interesting.
Five and up, screens staying out for good: Botley. The ceiling is higher and there is no device dependency to manage.
Tired of batteries above all: indi, or the Matatalab Coding Set.
Say the unwelcome thing
Do not choose on the app alone
indi’s app is published as optional. A household that picks Botley to avoid screens and indi-owning households that never open the app are having the same screen-free experience — the difference is only whether the door is there.
Where to go next
The Sphero indi review and the Botley 2.0 review cover each in full. Screen-free coding toys covers the category.
In full
Every pick, and what is wrong with it
Published specifications only, each linked back to the page it came from. Where a manufacturer publishes nothing, the row says so — we do not fill blanks in.
1. Better if a screen is coming anyway
Sphero indi At-Home Learning Kit
Sphero · indi · maker rates it 4+
Screen-free color cards now, drag-and-drop blocks later, on the same hardware and the same charge cable.
- Contents
- 1 indi robot, 30 color cards, charging cable, 2 sticker sheets, activity booklet, tape to fix the cards down
- Card mix
- 5 green, 4 yellow, 3 red, 2 purple, 3 teal, 3 orange, 5 blue, 5 pink
- How it is coded
- An on-board color sensor reads the cards; no screen needed
- Play time
- “2+ hours of play on a full charge”, USB charging
Sphero publishes one robot, 30 color cards with an exact breakdown — 5 green, 4 yellow, 3 red, 2 purple, 3 teal, 3 orange, 5 blue and 5 pink — a charging cable, two sticker sheets, an activity booklet and tape, with an on-board color sensor, 2+ hours of play per charge over USB, and optional drag-and-drop coding in the free Sphero Edu Jr app, rated 4 and up.
The published upgrade path is the reason to choose it. When color cards stop being interesting, the same robot accepts block coding, so a household that buys indi at four does not buy a second robot at seven.
Rechargeable power is the other practical win. A robot that has sat in a cupboard for two months needs an hour on a cable rather than a trip for AAA cells.
Replay signal
- Open-ended or one-shot
- Very open-ended for the age: the child lays the track out across the whole floor
- Does anything run out
- Nothing runs out; recharges by USB
- Room to grow
- Screen-free cards first, then the same robot accepts block coding in the free app when the child is ready
- Adult required
- Not after setup — the program is the floor, and the child builds it
Why we say so: Sphero publishes the 30-card color breakdown, the on-board color sensor as the programming method, the 2+ hours per charge, and the optional step up to drag-and-drop blocks in Sphero Edu Jr.
What’s wrong with it
Laying and taping 30 cards across a floor is a real setup commitment.
| Contents | 1 indi robot, 30 color cards, charging cable, 2 sticker sheets, activity booklet, tape to fix the cards down |
|---|---|
| Card mix | 5 green, 4 yellow, 3 red, 2 purple, 3 teal, 3 orange, 5 blue, 5 pink |
| How it is coded | An on-board color sensor reads the cards; no screen needed |
| Play time | “2+ hours of play on a full charge”, USB charging |
| Optional app | Sphero Edu Jr drag-and-drop blocks |
| Stated age | Ages 4 and up |
Every figure above is from Sphero, indi At-Home Learning Kit. Blanks are shown as “not published” rather than filled in.
2. Better if screens are staying out
Botley 2.0 The Coding Robot Activity Set
Learning Resources · LER2938 · maker rates it 5+
The highest published program ceiling of any screen-free robot on this site — 150 steps — with no device ever.
- Set size
- 78 pieces
- Contents
- Botley 2.0, remote programmer, 2 face plates, 40 coding cards, 6 double-sided boards, 27 obstacle pieces, starter guide
- Maximum program length
- “coding sequences of up to 150 steps”
- Movement
- Six directions, plus 16 coded interactions
Learning Resources publishes 78 pieces including a remote programmer, 40 coding cards, six double-sided boards and 27 obstacle pieces, with sequences up to 150 steps, six directions of movement and 16 coded interactions, 100% screen-free, rated 5+.
One hundred and fifty steps is a ceiling a child will not hit for years. If the household intends the robot to be the whole of coding until eight, that is the more valuable specification.
Replay signal
- Open-ended or one-shot
- Open-ended once the cards are understood — the child builds the maze, not just the program
- Does anything run out
- Nothing runs out except batteries
- Room to grow
- A 150-step ceiling means the challenge scales for years past the first week
- Adult required
- Needed for the first session, then not — there is no app account and nothing to log into
Why we say so: Learning Resources publishes the 78-piece contents, the 150-step maximum sequence, the six directions and 16 interactions, and states the set is 100% screen-free with no tablet or app required.
What’s wrong with it
Five AAA batteries, not included, and no published route onto block or text coding.
| Set size | 78 pieces |
|---|---|
| Contents | Botley 2.0, remote programmer, 2 face plates, 40 coding cards, 6 double-sided boards, 27 obstacle pieces, starter guide |
| Maximum program length | “coding sequences of up to 150 steps” |
| Movement | Six directions, plus 16 coded interactions |
| Screen required | None — “100% screen-free play” |
| Batteries | “Requires 5 AAA batteries (not included)” |
| Stated age | 5+ (K-2nd grade) |
Every figure above is from Learning Resources, Botley 2.0 Activity Set. Blanks are shown as “not published” rather than filled in.
3. The other rechargeable option
MatataStudio (Matatalab) Coding Set
MatataStudio · Coding Set · maker rates it 4+
Published as screen-free, app-free and internet-free, with rechargeable cells throughout.
- Contents
- Robot car, command tower, control board, 37 coding blocks, 8 obstacles, 3 flags, 3 challenge booklets, nature map
- Screen required
- None — “screen-free, app-free and internet-free”
- Literacy required
- None — blocks use “intuitive graphic symbols” and directional language
- Power
- Rechargeable — 500 mAh cell in the robot, 2000 mAh in the command tower, USB-C
MatataStudio publishes graphic-symbol programming requiring no literacy, rechargeable cells — 500 mAh in the robot, 2000 mAh in the command tower over USB-C — and an age range of 4 to 9.
It shares indi’s rechargeable advantage without any app dependency at all, which some households prefer to an optional one.
Replay signal
- Open-ended or one-shot
- Semi-open: three challenge booklets first, then free building on the map
- Does anything run out
- Nothing runs out, and it recharges rather than eating AAAs
- Room to grow
- Add-on sets extend the same command tower into music and drawing
- Adult required
- No reading needed, so a four-year-old can set up a run unaided
Why we say so: MatataStudio publishes the full contents list, the rechargeable cell capacities, and states the blocks use graphic symbols so no literacy is required.
What’s wrong with it
A command tower plus blocks is more equipment than a pack of cards.
| Contents | Robot car, command tower, control board, 37 coding blocks, 8 obstacles, 3 flags, 3 challenge booklets, nature map |
|---|---|
| Screen required | None — “screen-free, app-free and internet-free” |
| Literacy required | None — blocks use “intuitive graphic symbols” and directional language |
| Power | Rechargeable — 500 mAh cell in the robot, 2000 mAh in the command tower, USB-C |
| Stated age | Ages 4 to 9 |
Every figure above is from MatataStudio, Coding Set. Blanks are shown as “not published” rather than filled in.
Skip this one
Osmo Coding Starter Kit for iPad
Osmo · Coding Starter Kit · maker rates it 5-10
Cross-shopped with both, and it requires a device from the first minute.
- Contents
- Osmo Base and Reflector for iPad, 31 magnetic coding blocks, stackable storage, 3 game apps
- Games
- Coding Awbie, Coding Jam, Coding Duo
- Screen required
- Yes — an iPad is required and is not included
- Compatibility
- All iPads except generations 1-4 and certain newer models; minimum iOS 11
Osmo publishes three coding games — Coding Awbie, Coding Jam and Coding Duo — with a hard iPad requirement covering all iPads except generations 1-4 and certain newer models, minimum iOS 11, rated 5-10.
Anyone weighing indi against Botley is already choosing screen-free. This is the opposite decision, and it is covered in Osmo Coding vs Botley.
Replay signal
- Open-ended or one-shot
- Guided by the three games rather than open-ended; Coding Jam is the one with no ending
- Does anything run out
- Nothing physical runs out
- Room to grow
- Three games at rising difficulty, described by Osmo as beginner to expert
- Adult required
- Only to hand over the iPad — which is precisely the friction: this one competes with screen time rather than replacing it
Why we say so: Osmo publishes the 31-block count, the three named games, the iPad requirement and the compatibility list. The iPad dependency is a published requirement, and it is the fact most likely to decide whether this gets used.
What’s wrong with it
Published as requiring an iPad that is not included.
| Contents | Osmo Base and Reflector for iPad, 31 magnetic coding blocks, stackable storage, 3 game apps |
|---|---|
| Games | Coding Awbie, Coding Jam, Coding Duo |
| Screen required | Yes — an iPad is required and is not included |
| Compatibility | All iPads except generations 1-4 and certain newer models; minimum iOS 11 |
| Stated age | Ages 5-10 |
Every figure above is from Osmo, Coding Starter Kit. Blanks are shown as “not published” rather than filled in.
We are not putting a buy button on this one. It is easy enough to find if you want it anyway — but we would rather send you to something that gets played with twice.
Questions people actually ask
Frequently asked
Is Sphero indi or Botley better?
They publish opposite strengths. Botley 2.0 publishes the higher ceiling — programs up to 150 steps — and never uses a device. Sphero indi publishes color-card programming from 4+ plus an optional path onto block coding on the same robot, and it is rechargeable. Choose indi if a screen is coming later, Botley if it is not.
Which is better for a 4 year old, indi or Botley?
Sphero indi. It is published at 4 and up, and programming means laying colored cards on the floor — no reading and no sequence to hold in memory. Botley is rated 5+ because entering steps on a remote is genuinely harder.
Does Sphero indi need an app?
No. Sphero publishes an on-board color sensor as the programming mechanism, so indi is fully usable with its 30 cards and no device. The Sphero Edu Jr block-coding app is published as optional and free.
Is Botley rechargeable?
No. Learning Resources publishes Botley 2.0 as needing five AAA batteries, not included. Sphero indi publishes USB charging with 2+ hours of play per charge. Rechargeable vs battery coding toys.
Sources
Where these figures came from
Every specification on this page traces to one of these. If a manufacturer publishes nothing on a point, the page says so rather than filling the gap.
Read next
Where to go from here
Back to Coding & Robotics, or read how we pick.