Head to head
Osmo Coding vs Osmo Genius Starter Kit
Same base, same reflector, same iPad requirement. The difference is what the games are, and how many there are.
By Sawyer V. · Published
The short answer
Buy Genius for breadth and Coding for coding. Osmo publishes the Genius Starter Kit with five games — Tangram, Numbers, Words, Newton and Masterpiece — for ages 6-10, and the Coding Starter Kit with three coding games for ages 5-10. Both require an iPad, which is not included.
Block & Beaker earns a commission when you buy through our links, at no cost to you. It never changes a ranking, and we say so plainly when the right answer is the cheaper set, or nothing at all. Full disclosure · How we pick.

At a glance
The picks, ranked
Tap any row to jump to the full reasoning. Prices come live from Amazon where we have them and read “check price” where we don’t — never a number we cannot stand behind today.
| # | Product | Best for | Price |
|---|---|---|---|
| 1 | Better for most families Osmo Genius Starter Kit for iPad Five games in one box — Tangram, Numbers, Words, Newton and Masterpiece — so it degrades gracefully. | Six to ten, for breadth over one subject | |
| 2 | Better for coding specifically Osmo Coding Starter Kit for iPad Three coding games — Coding Awbie, Coding Jam and Coding Duo — played with 31 magnetic coding blocks. | Five to ten, where coding is the request | |
| 3 | The screen-free alternative Botley 2.0 The Coding Robot Activity Set A 150-step coding robot that never needs the iPad. | Five to eight, with no device to share | |
| — | Not a substitute ThinkFun Robot Turtles Sometimes suggested as the no-screen Osmo, and it needs an adult at the table for every game. | Four and up, with an adult free for every game |
4 picks, including 1 we tell you to skip. Ages shown are the manufacturer’s own rating, not ours.
Side by side
The arithmetic
Published specifications
| Stated age | Genius 6-10 | Coding 5-10 |
|---|---|
| Games | Genius: 5 | Coding: 3 |
| Named games | Genius: Tangram, Numbers, Words, Newton, Masterpiece | Coding: Awbie, Jam, Duo |
| Physical pieces | Genius: 52 Words tiles, 40 Numbers tiles, 7 Tangram pieces | Coding: 31 magnetic blocks |
| Hardware in the box | Both: an Osmo Base and reflector |
| Device | Both: an iPad, required and not included |
| Compatibility published | Coding: all iPads except gens 1-4 and certain newer, iOS 11+ |
What each kit actually is
Genius is five small products in one box. Tangram is a shape puzzle with seven physical pieces; Numbers and Words use tile sets of 40 and 52. Newton and Masterpiece round out the five. A child who tires of one has four others waiting.
Coding is one subject taught three ways. Thirty-one magnetic blocks drive three games published as rising from beginner to expert. It goes deeper on one idea rather than wider across several.
Why five games usually beats three
Every game in a kit like this has an end. A box with three games on one subject runs out of new things sooner than a box with five on different subjects — not because any single game is worse, but because the child has more places to go when one is finished.
That is why, for a family buying one Osmo kit for a six- to ten-year-old without a specific request, Genius is the better default.
When Coding is clearly the right one
The child is five. Osmo publishes Coding from 5 and Genius from 6, so at five only one of these is rated for them.
The child asked for coding. None of the five Genius games is named as a coding game. A child who wants to program gets that from the Coding kit and not from Genius.
The requirement they share
Both kits need an iPad that is not included. In a household with one shared tablet, that is the practical constraint on either — the kit gets used when the iPad is free, not when the child thinks of it. Check the model before buying; Osmo publishes that iPad generations 1-4 and certain newer models are excluded for the Coding kit.
Worth knowing before you buy
A kit that needs a tablet also unlocks everything else on that tablet. For a five- or six-year-old, that is a supervision decision worth making before the box is opened, not after.
So which one
Six to ten, no specific request: the Osmo Genius Starter Kit, for five games.
Five, or a child who asked for coding: the Osmo Coding Starter Kit.
No iPad to spare: neither — Botley 2.0 teaches coding with no device at all.
Say the unwelcome thing
Do not buy both starter kits
Osmo publishes an Osmo Base and reflector in the contents of each starter kit. Buying the second one means paying again for hardware already on the shelf. Decide which kit fits, and buy one.
Where to go next
The Osmo Genius review and the Osmo Coding review cover each kit. STEM toys and screen time covers the device question across the whole site.
In full
Every pick, and what is wrong with it
Published specifications only, each linked back to the page it came from. Where a manufacturer publishes nothing, the row says so — we do not fill blanks in.
1. Better for most families
Osmo Genius Starter Kit for iPad
Osmo · Genius Starter Kit · maker rates it 6-10
Five games in one box — Tangram, Numbers, Words, Newton and Masterpiece — so it degrades gracefully.
- Games
- Five — Tangram, Numbers, Words, Newton and Masterpiece
- Contents
- Osmo Base and reflector, 52 Words tiles, 40 Numbers tiles, 7 Tangram pieces, stackable storage
- Screen required
- Yes — an iPad, not included
- Stated age
- Ages 6-10
Osmo publishes five games — Tangram, Numbers, Words, Newton and Masterpiece — with an Osmo Base and reflector, 52 Words tiles, 40 Numbers tiles, 7 Tangram pieces and stackable storage, rated 6-10, with an iPad required and not included, and no batteries in the physical pieces.
Five games is the honest reason this is the better-value Osmo kit. When one game is exhausted, four remain, and Numbers and Tangram in particular have room well past the stated top age.
Note the pieces list: Words, Numbers and Tangram have physical tiles, while Newton and Masterpiece have none of their own in the published contents. That is a fair guide to where the hands-on play is.
Replay signal
- Open-ended or one-shot
- Five separate games rather than one, so it degrades gracefully — when one is exhausted, four remain
- Does anything run out
- Nothing physical runs out
- Room to grow
- Numbers and Tangram both scale well past the stated top age; Words does not
- Adult required
- Only to release the iPad, which in most households is the actual constraint
Why we say so: Osmo publishes the five named games and the exact tile counts. Five games in one box is the honest reason this is better value than a single-game Osmo kit, and the iPad requirement is a published dependency rather than an inference.
What’s wrong with it
An iPad is required and not included, and none of the five games is a coding game.
| Games | Five — Tangram, Numbers, Words, Newton and Masterpiece |
|---|---|
| Contents | Osmo Base and reflector, 52 Words tiles, 40 Numbers tiles, 7 Tangram pieces, stackable storage |
| Screen required | Yes — an iPad, not included |
| Stated age | Ages 6-10 |
| Batteries | None in the physical pieces |
Every figure above is from Osmo, Genius Starter Kit. Blanks are shown as “not published” rather than filled in.
2. Better for coding specifically
Osmo Coding Starter Kit for iPad
Osmo · Coding Starter Kit · maker rates it 5-10
Three coding games — Coding Awbie, Coding Jam and Coding Duo — played with 31 magnetic coding blocks.
- Contents
- Osmo Base and Reflector for iPad, 31 magnetic coding blocks, stackable storage, 3 game apps
- Games
- Coding Awbie, Coding Jam, Coding Duo
- Screen required
- Yes — an iPad is required and is not included
- Compatibility
- All iPads except generations 1-4 and certain newer models; minimum iOS 11
Osmo publishes the Osmo Base and Reflector for iPad, 31 magnetic coding blocks, stackable storage and three game apps — Coding Awbie, Coding Jam and Coding Duo — rated 5-10, with an iPad required and not included. It publishes compatibility with all iPads except generations 1-4 and certain newer models, with a minimum of iOS 11.
It starts a year earlier than Genius, and the three games are published as rising from beginner to expert. Coding Jam is the one without an ending, which matters more than it sounds in a three-game box.
If a child has asked specifically for coding, this is the Osmo that does it. If the request is “something educational for the iPad”, Genius covers more ground.
Replay signal
- Open-ended or one-shot
- Guided by the three games rather than open-ended; Coding Jam is the one with no ending
- Does anything run out
- Nothing physical runs out
- Room to grow
- Three games at rising difficulty, described by Osmo as beginner to expert
- Adult required
- Only to hand over the iPad — which is precisely the friction: this one competes with screen time rather than replacing it
Why we say so: Osmo publishes the 31-block count, the three named games, the iPad requirement and the compatibility list. The iPad dependency is a published requirement, and it is the fact most likely to decide whether this gets used.
What’s wrong with it
Three games on one subject, and an iPad is required and not included.
| Contents | Osmo Base and Reflector for iPad, 31 magnetic coding blocks, stackable storage, 3 game apps |
|---|---|
| Games | Coding Awbie, Coding Jam, Coding Duo |
| Screen required | Yes — an iPad is required and is not included |
| Compatibility | All iPads except generations 1-4 and certain newer models; minimum iOS 11 |
| Stated age | Ages 5-10 |
Every figure above is from Osmo, Coding Starter Kit. Blanks are shown as “not published” rather than filled in.
3. The screen-free alternative
Botley 2.0 The Coding Robot Activity Set
Learning Resources · LER2938 · maker rates it 5+
A 150-step coding robot that never needs the iPad.
- Set size
- 78 pieces
- Contents
- Botley 2.0, remote programmer, 2 face plates, 40 coding cards, 6 double-sided boards, 27 obstacle pieces, starter guide
- Maximum program length
- “coding sequences of up to 150 steps”
- Movement
- Six directions, plus 16 coded interactions
Learning Resources publishes Botley 2.0 with sequences of up to 150 steps, 40 coding cards, 27 obstacle pieces and “100% screen-free play”, rated 5+.
In a house with one shared tablet, both Osmo kits compete for it. Botley competes with nothing. See Osmo Coding vs Botley.
Replay signal
- Open-ended or one-shot
- Open-ended once the cards are understood — the child builds the maze, not just the program
- Does anything run out
- Nothing runs out except batteries
- Room to grow
- A 150-step ceiling means the challenge scales for years past the first week
- Adult required
- Needed for the first session, then not — there is no app account and nothing to log into
Why we say so: Learning Resources publishes the 78-piece contents, the 150-step maximum sequence, the six directions and 16 interactions, and states the set is 100% screen-free with no tablet or app required.
What’s wrong with it
Five AAA batteries, not included, and it teaches coding only.
| Set size | 78 pieces |
|---|---|
| Contents | Botley 2.0, remote programmer, 2 face plates, 40 coding cards, 6 double-sided boards, 27 obstacle pieces, starter guide |
| Maximum program length | “coding sequences of up to 150 steps” |
| Movement | Six directions, plus 16 coded interactions |
| Screen required | None — “100% screen-free play” |
| Batteries | “Requires 5 AAA batteries (not included)” |
| Stated age | 5+ (K-2nd grade) |
Every figure above is from Learning Resources, Botley 2.0 Activity Set. Blanks are shown as “not published” rather than filled in.
Skip this one
ThinkFun Robot Turtles
ThinkFun · 1900 · maker rates it 4+
Sometimes suggested as the no-screen Osmo, and it needs an adult at the table for every game.
- Stated age
- Ages 4 and up
- Players
- 2-5, one of whom is an adult acting as “the computer”
- Batteries
- None
- Format
- Board game teaching programming fundamentals
ThinkFun publishes Robot Turtles for ages 4 and up, 2-5 players, one of whom is an adult acting as “the computer”, with no batteries.
It is a lovely game and the opposite of what Osmo offers. Osmo’s software supplies the next challenge without an adult; Robot Turtles cannot be played without one.
Replay signal
- Open-ended or one-shot
- Open-ended, because the adult builds the board — difficulty scales with the child rather than with a deck
- Does anything run out
- Nothing runs out
- Room to grow
- The published rules add function cards and obstacles as the child improves
- Adult required
- Yes, always — an adult plays the computer. That is the design, and it is the whole cost
Why we say so: ThinkFun publishes the 4+ rating and the rule that an adult executes the child's program. An adult being structurally required is the single biggest predictor of whether a toy actually gets used, so it belongs in the headline rather than the small print.
What’s wrong with it
An adult plays “the computer” — that is the design.
| Stated age | Ages 4 and up |
|---|---|
| Players | 2-5, one of whom is an adult acting as “the computer” |
| Batteries | None |
| Format | Board game teaching programming fundamentals |
| Consumables | None |
Every figure above is from ThinkFun games. Blanks are shown as “not published” rather than filled in.
We are not putting a buy button on this one. It is easy enough to find if you want it anyway — but we would rather send you to something that gets played with twice.
Questions people actually ask
Frequently asked
What is the difference between Osmo Coding and Osmo Genius?
The games. Osmo publishes the Genius Starter Kit with five games — Tangram, Numbers, Words, Newton and Masterpiece — for ages 6-10, and the Coding Starter Kit with three coding games — Coding Awbie, Coding Jam and Coding Duo — for ages 5-10. Both include an Osmo Base and reflector and need an iPad.
Do Osmo kits need an iPad?
Yes. Osmo publishes an iPad as required and not included for both starter kits. For the Coding kit it also publishes that iPad generations 1-4 and certain newer models are excluded, with a minimum of iOS 11.
Which Osmo kit is best for a 5 year old?
The Coding Starter Kit, because it is the one published for age 5. Osmo publishes the Genius Starter Kit from age 6.
Does the Osmo Genius kit teach coding?
Not by name. The five published games are Tangram, Numbers, Words, Newton and Masterpiece, and none is named as a coding game. For coding on Osmo, the Coding Starter Kit is the one. Osmo Coding vs Botley.
Sources
Where these figures came from
Every specification on this page traces to one of these. If a manufacturer publishes nothing on a point, the page says so rather than filling the gap.
Read next
Where to go from here
Back to Coding & Robotics, or read how we pick.